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Making The Game – Teil 18: Konzept zum schulischen Einsatz und Ausblick

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In summary it can be said that the objectives of the work have been achieved, although not all planned components of the application were implemented. Therefore this elements had to be added to the actual game before useing it in schools. This includes not only the creation of the particular subject-appropriate questions further a training mode is needed for the practical use.However, the quiz show is already fully implemented in the current version.   Concept for schools Since the application was developed primarily for use in schools, a concept of how the application will be used there is essential. As described previously the game is a “drill and practice”-application. Since […]

Making The Game – Teil 1: Meine bisherigen Erfahrungen mit Multi-Touch Anwendungen

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If you know me personally or have been a bit of rummaging in my blog you will know that I have already developed multi-touch applications and games during my studies.   These applications were written, in contrast to my current project, specifically for the Multi-Touch-Table in the graphics lab of the department of computer science, which had the disadvantage that these programs could only be tested and demonstrated there. Due to the technical progress since these days affordable Touch-PCs are available on the market. This has the advantage that Touch Applications can now be developed and tested at home.   In my Project i will use the MSI Wind Top […]

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Making The Game – Prolog

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Who expected that this blog is a description how to program a game in a short time will be disappointed.   The focus of this blog, alongside the development of a edutainment-game as part of my master thesis, is on the possibilities and capabilities of the current Multi-Touch-Hardware and applications and their use in education and training. Due to the rapid spread of smartphones in recent years many young users are used to control electrical devices via finger and the associated terminology is known. Experts believe that in the coming months and years the PC market is gradually conquered by this new technology, which is so far almost exclusively used […]

braincademy

Braincademy 2010/2011

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Due to the rapid spread of smartphones in recent years many young users are used to control electrical devices via finger and the associated terminology is known. During winter semester 2010/2011 i had the idea for a learning game for Multi-Touch devices and developed a prototype of this edutainment application i named “Braincademy”. It was supposed to teach pupils on high school how the Bubble sort algorithm works.   Unlike the previous project (the math learning game), the focus here was on usability and the design.   Multi-Touch-Table – Braincademy   Besides the actual game, I also developed a small drawing application during this semester, which also can be operated […]

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Mathe-Lernspiel für Kinder 2009/2010

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During winter semester 2009/2010 I created a prototype of a children’s learning game in which pupils had to solve mathematical tasks by writing the answers down on the screen. The program was written in ActionScript 3 and Flash. The main task of this project war to recognize the handwritten answer and to compare it with the proper solution. The program was designed for pre- and primary school children to bring them closer to math. It was also supposed for demonstrational purposes during Open Day. The mascot “Lilo” (shown at the beginning of the video below) should encourage the children to keep on learning and playing.   Multi-Touch Mathe-Lernspiel für Kinder […]