evaluation

Making The Game – Teil 17: Evaluation und Einsatz der Anwendung

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The aim of this work has been to develop an edutainment application for natural user interfaces that can be used in the classroom and at home. They should encourage children and young people on a funy way to test their newly acquired knowledge. Care was taken that the game motivates learners by appealing animations, cut scenes and mini-games.   Since it is important in the learning process that the learner feels comfortable, the actual knowledge query was packed in a trivia game. Thus, the player does not notice that he just answered questions that could be used ​​just as well in an exam.   General Due to time constraints, unfortunately, […]

minigames

Making The Game – Teil 16: Vorstellung der Mini-Spiele

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Mini-games within the application help to maintain a large varriety in the entertainement process. They challenge the player in other fields than answering questions. Through the various systems on which the application will be able to run, every mini-game itself determines what requirements it has to be playable on the current system Before the individual mini-games are developed, these were roughly designed in the storyboard phase.   Catch All and Catch Selected The games “Catch All” and “Catch Selected” are two mini games that do not work with touch input, but are controlled by the motion detection using a webcam. Both games are consistent with the concepts of “moving school” […]

library

Making The Game – Teil 12: Die Grafikbibliothek

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Since graphical objects, such as the buttons on the menus and background images, are used multiple times and in different areas in the program a central location that provides the graphics is essential. The so-called library can be created in Flash decoupled from the actual project and edited independently of the program. Libraries in Flash are marked ba the extension *.swc. These also include, in addition to graphics, functions which are already compiled. By providing compiled objects the calculation. In practice the separation of code and graphical elements are used to that graphic designers and programmers can work simultaneously on a project. Once the graphics are changed they can be […]

konzept

Making The Game – Teil 10: Spiele-Konzeption

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Many different factors must be applied in the development of a multimedia, natural learning application. So I decided not to use a typical software-development model. Instead i used the agile process model in the development.   This approach was chosen because compared to the waterfall model, where at the beginning of the development all specifications must be set, it is much more dynamic to changing requirements and add new ideas can during the development process. In addition, the costs and project progress at the beginning of the development is difficult to predict, so the use of an agile and iterative approach that adapts to the current situation has many benefits. […]

Making The Game – Teil 9: Vorteile natürlicher Eingabemöglichkeiten anhand von Praxisbeispielen

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As mentioned before applications, designed for natural interaction with the user, differ in many aspects from traditional GUI applications. The advantages, resulting from the intuitive use of NUI-Apps, are not restricted only to the domestic or functional use in offices and conference rooms.   Thus, multi-touch applications are predestined to be used in self-service area. Simple GUI terminal, as they are often used at railway stations, airports, libraries, museums, exhibitions or fairs, could be replaced by multi-touch and multi-user interfaces. Even customers without computer knowledge would quickly learn to operate with the hands and fingers, because it hardly requires any skills to change the objects on the screen. The easy […]

vergleich

Making The Game – Teil 8: Vergleich von NUI GUI

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In the comments of some articles on natural user interfaces you can read that NUIs are just graphical user interfaces without any differences. For a some simple definitions of a GUI, like the one from Wikipedia: “A graphical user interface is a software component that allows the users of a computer to interact with the machine via graphical icons.” this might apply, because visual interfaces are graphic in nature.     As a graphical interface, however, constitutes more than pictorial symbols, a more IT-specific definition is needed: “A Graphical User Interface (GUI) refers to the graphical user interface, which make the use of computer easier …. Graphical User Interfaces are […]

mtgp7

Making The Game – Teil 7: Interessante Forschungen im Bereich der Multi-Touch-Spiele

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Computer games are immersive learning environments. The player has to understand the game the strategies to succeed in it. Although in computer games learning is rather hidden, but the learning effects in conventional games are not to ignore. Computer games promote, depending on the genre, skills like as hand-eye coordination when they require a high degree of skill in controlling the character. Strategy games on the other hand promote the combination of skill and tactical thinking of the player, if he must for example build cities. In addition, other skills, such as lateral thinking, concentration, patience and ambition, trained in many games.   In addition to standard computer games, which […]

titleimage-teaser

Making The Game – Teil 6: Multi-Touch-Geräte und ihre Leistungsgrenzen

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Programs and games nowadays have to run not only on a particular platform. So I have chosen some multi-touch devices on which the application in this project should be playable. However, since not all devices have the same capabilities and limitations we have to take a look at the differences in the performance of the devices, so that the application can run smoothly and error-free in the end. In addition to the performance we mainly take a look in to the multi-touch capabilities as well as other natural ways of interacting with the devices.     MSI Wind Top AE2060 – All in One PC The MSI Wind Top All-in-one […]

CeBIT 2012

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There are certain news where you are proud to announce them. This is one of them.   I will present my master’s thesis from 06 to 10 March at the CeBIT 2012 in Hannover, Germany. With the slogan “Natural User Interface Learning Applications”, I will present the prototype of my educational application and give all visitors the opportunity to test its intuitive control via body movement and touch screen input. In the category “Making the Game” on my blog you already can get some information about the progress of my final thesis.   Even though it still is a bit down until then, I wanted to share this information today […]

webcam

Making The Game – Teil 4: Alternative NUI Eingabemöglichkeiten ( Bewegungssteuerung und Beschleunigunssensoren )

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So far I’ve only talked about multi-touch enabled computers as representative devices with NUI, but not just smartphones and tablet computers belong to this category.   Besides the possibility of using the touch screen there are approaches to the control a computer via body movements. For example the Kinect for Xbox, which can detect body movements and gestures using the integrated camera, belongs to this category of input devices. To recognize the player the Kinect uses besides a color camera a depth sensor camera, sus the person can act in three dimensions. It is also possible to recognize the movements of a person using a normal camera . This basic […]