evaluation

Making The Game – Teil 17: Evaluation und Einsatz der Anwendung

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The aim of this work has been to develop an edutainment application for natural user interfaces that can be used in the classroom and at home. They should encourage children and young people on a funy way to test their newly acquired knowledge. Care was taken that the game motivates learners by appealing animations, cut scenes and mini-games.   Since it is important in the learning process that the learner feels comfortable, the actual knowledge query was packed in a trivia game. Thus, the player does not notice that he just answered questions that could be used ​​just as well in an exam.   General Due to time constraints, unfortunately, […]

Making The Game – Teil 9: Vorteile natürlicher Eingabemöglichkeiten anhand von Praxisbeispielen

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As mentioned before applications, designed for natural interaction with the user, differ in many aspects from traditional GUI applications. The advantages, resulting from the intuitive use of NUI-Apps, are not restricted only to the domestic or functional use in offices and conference rooms.   Thus, multi-touch applications are predestined to be used in self-service area. Simple GUI terminal, as they are often used at railway stations, airports, libraries, museums, exhibitions or fairs, could be replaced by multi-touch and multi-user interfaces. Even customers without computer knowledge would quickly learn to operate with the hands and fingers, because it hardly requires any skills to change the objects on the screen. The easy […]

vortrag

Natural User Interface Vortrag am 05.12.2011 in Darmstadt

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An diesem Montag ist es soweit und ich trage in Darmstadt einen Vortrag über Natural User Interfaces. Darin berichte ich nicht nur von der Entwicklung von Benutzeroberflächen im allgemeinen, sondern gehe auch in die Programmierung und gebe einige Beispiele auf welche Punkte man bei NUI-Anwendungen, im Gegensatz zu normalen GUI-Anwendungen, achten muss.   Für alle interessierten stelle ich die Vortragsfolien und die vorgestellten Beispiele (Flash) hier zum Download bereit. Vortragsfolien   TouchEvent Beispiel   GestureEvent Beispiel   Gruß, Max    

Making The Game – Teil 5: Multi-Touch Frameworks (für Adobe Flash/Air) – Part 2

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Zu Teil 1   Touchlib / Bubblebird TUIO-AS3 Framework Neben den Frameworks für native Touch-Ereignisse existieren Frameworks, die hauptsächlich auf die Verarbeitung von TUIO-Touch-Events ausgelegt sind, welche meistens von Multi-Touch-Tischen oder Multi-Touch-Wänden verwendet werden.   Touchlib ist eins der Frameworks, welches schon seit Langem für diese Zwecke entwickelt wird. Bereits vor der Einführung von nativen Touch-Events in Flashplayer 10.1 war es mittels einem Tracker (wie in Teil 3 bereits erklärt) und dem von der NUI-Group bereitgestellten Touchlib-Framework möglich Multi-Touch fähige Geräte und Anwendungen zu erstellen. Touchlib ist darüber hinaus, neben dem Flash Framework, auch ein Tracking Programm für Windows. Jedoch wird meistens das Plattformunabhängige Community Core Vision (CCV) eingesetzt um […]

CeBIT 2012

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There are certain news where you are proud to announce them. This is one of them.   I will present my master’s thesis from 06 to 10 March at the CeBIT 2012 in Hannover, Germany. With the slogan “Natural User Interface Learning Applications”, I will present the prototype of my educational application and give all visitors the opportunity to test its intuitive control via body movement and touch screen input. In the category “Making the Game” on my blog you already can get some information about the progress of my final thesis.   Even though it still is a bit down until then, I wanted to share this information today […]

webcam

Bewegungserkennung via Webcam

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As you might already know from my “Making The Game” category I’m currently writing my Master’s thesis on natural user interfaces (NUI). This research area also includes the computer control via body movements and gestures, as they are already on the EyeToy or the Kinect.   Besides the mere paperwork I also develop a NUI program that is easy to operate without input devices like mouse and keyboard. So i played a little with the webcam framework in flash and programmed a small motion detection game I don’t want to hide from you.   The aim of the game to catch the falling diamonds with the hand in front of […]

Making The Game – Teil 3: Technische Grundlagen

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Increasingly we read in test reports and journals of capacitive and resistive touch screens, but very few of us know what the differences, the advantages and the disadvantages are. Besides these two methods, there are other optical methods for detection of contact points, which are more often used in larger devices such as PCs and touch-tables.     Touchscreen technologies Touchscreens consist in most cases of the display, that is just like normal monitors used for image output, and the overlying touchscreen, which recognizes the contact points and passes them to the computer. The touchscreen consists of three components. The touch sensor, the controller and a software driver. The touch […]

Making The Game – Teil 2: Was ist ein Natural User Interface (NUI)

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A Natural User Interface, or NUI is a user interfaces which allows you to interact directly with a device by typing, swiping or simple touch. But not just smartphone users know how to use this new type of interface, even at ticket machines and ATMs, this new technology is already widely used. So far artificial input devices like mouse and keyboard were needed to operate a device. But now, through the use of Touch-Sensitive touch screens, just a simple touch of a finger is needed to achieve the same.   The well-known graphical user interface (GUI), which is mainly operated by moving the mouse has become obsolete by this new […]

Making The Game – Teil 1: Meine bisherigen Erfahrungen mit Multi-Touch Anwendungen

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If you know me personally or have been a bit of rummaging in my blog you will know that I have already developed multi-touch applications and games during my studies.   These applications were written, in contrast to my current project, specifically for the Multi-Touch-Table in the graphics lab of the department of computer science, which had the disadvantage that these programs could only be tested and demonstrated there. Due to the technical progress since these days affordable Touch-PCs are available on the market. This has the advantage that Touch Applications can now be developed and tested at home.   In my Project i will use the MSI Wind Top […]

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Making The Game – Prolog

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Who expected that this blog is a description how to program a game in a short time will be disappointed.   The focus of this blog, alongside the development of a edutainment-game as part of my master thesis, is on the possibilities and capabilities of the current Multi-Touch-Hardware and applications and their use in education and training. Due to the rapid spread of smartphones in recent years many young users are used to control electrical devices via finger and the associated terminology is known. Experts believe that in the coming months and years the PC market is gradually conquered by this new technology, which is so far almost exclusively used […]