indiegogo

Braincademy live at indiegogo

As some of you know I have been working for over a year on my project Braincademy. Initially, it was ‘only’ a part of my Master’s thesis, but after the CeBIT, I knew that this application should not disappear in the drawer. So I decided to participate on a contest that was announced in partnership with IndieGoGo and Google on entrepreneurship.de. Objective of the current phase of the competition is to find sponsors to help raise money to put the idea into action. Google sponsors the best of the successful projects by doubling the collected seed capital. Now it’s up to you. If you can not donate anything be so […]

evaluation

Making The Game – Teil 17: Evaluation und Einsatz der Anwendung

The aim of this work has been to develop an edutainment application for natural user interfaces that can be used in the classroom and at home. They should encourage children and young people on a funy way to test their newly acquired knowledge. Care was taken that the game motivates learners by appealing animations, cut scenes and mini-games.   Since it is important in the learning process that the learner feels comfortable, the actual knowledge query was packed in a trivia game. Thus, the player does not notice that he just answered questions that could be used ​​just as well in an exam.   General Due to time constraints, unfortunately, […]

minigames

Making The Game – Teil 16: Vorstellung der Mini-Spiele

Mini-games within the application help to maintain a large varriety in the entertainement process. They challenge the player in other fields than answering questions. Through the various systems on which the application will be able to run, every mini-game itself determines what requirements it has to be playable on the current system Before the individual mini-games are developed, these were roughly designed in the storyboard phase.   Catch All and Catch Selected The games “Catch All” and “Catch Selected” are two mini games that do not work with touch input, but are controlled by the motion detection using a webcam. Both games are consistent with the concepts of “moving school” […]

Call me Master of the Universe… or another!

Now it’s official and I can call myself a Master of Science (M. Sc.). After my outstanding performance in my master’s thesis (jepp, 1.0 … what else?) I allow myself to relax a little and do a little holiday. Although standing in my testimony that I would have taken four semesters (the 4th, which begins right now and ends in 5 months …), but only because I had to matriculate for the submission of work, and my master’s colloquium, although the work was written in the last semester. But knowing that I actually needed three semesters instead of the usual 4 makes me proud. 😉 It was also suggested by […]

cebit

CeBIT 2012 – Recap

I’m a little late with my CeBIT report because I had a lot to do with my thesis and some other projects …simply too much. But better late than never.   As mentioned before, I had the honor to present my master thesis and another project I worked in (Smart Home Control) at the CeBIT in Hanover.   Arrival: As the CeBIT opened its doors on Tuesday, we arrived on Monday afternoon, to set up our exhibits. What surprised me most was the presence of security measures that existed on the site … there were no. Without authentication, we strolled with our computers and other utensils to our hall and […]

CeBIT 2012

There are certain news where you are proud to announce them. This is one of them.   I will present my master’s thesis from 06 to 10 March at the CeBIT 2012 in Hannover, Germany. With the slogan “Natural User Interface Learning Applications”, I will present the prototype of my educational application and give all visitors the opportunity to test its intuitive control via body movement and touch screen input. In the category “Making the Game” on my blog you already can get some information about the progress of my final thesis.   Even though it still is a bit down until then, I wanted to share this information today […]