Latest

General

Braincademy live at indiegogo

Posted on Saturday, September 8th, 2012

As some of you know I have been working for over a year on my project Braincademy. Initially, it was ‘only’ a part of my Master’s thesis, but after the CeBIT, I knew that this application should not disappear in the drawer.   So I decided to participate on a contest that was announced in […]

Continue Reading...
Making the Game

Making The Game – Part 18: Concept for school use and outlook

Posted on Sunday, July 22nd, 2012

In summary it can be said that the objectives of the work have been achieved, although not all planned components of the application were implemented. Therefore this elements had to be added to the actual game before useing it in schools. This includes not only the creation of the particular subject-appropriate questions further a training […]

Continue Reading...
Making the Game

Making The Game – Part 17: Evaluation and deployment of the application

Posted on Sunday, July 15th, 2012

The aim of this work has been to develop an edutainment application for natural user interfaces that can be used in the classroom and at home. They should encourage children and young people on a funy way to test their newly acquired knowledge. Care was taken that the game motivates learners by appealing animations, cut […]

Continue Reading...
Making the Game

Making The Game – Part 16: Mini-Games

Posted on Sunday, July 8th, 2012

Mini-games within the application help to maintain a large varriety in the entertainement process. They challenge the player in other fields than answering questions. Through the various systems on which the application will be able to run, every mini-game itself determines what requirements it has to be playable on the current system Before the individual […]

Continue Reading...
Making the Game

Making The Game – Part 15: Game stages

Posted on Sunday, July 1st, 2012

The development of the component of the Games is one of the most elaborate parts of the application. So during the analysis and design phase of the game a flow chart from the players perspective is created (see right). After choosing the ammount of players in the round, the general procedure is explained to them, […]

Continue Reading...

News

Braincademy live at indiegogo


As some of you know I have been working for over a year on my project Braincademy. Initially, it was ‘only’ a part of my Master’s thesis, but after the CeBIT, I knew that this application should not disappear in the drawer.   So I decided to participate on a contest that was announced in […]

Call me Master of the Universe… or another!


Now it’s official and I can call myself a Master of Science (M. Sc.). After my outstanding performance in my master’s thesis (jepp, 1.0 … what else?) I allow myself to relax a little and do a little holiday. Although standing in my testimony that I would have taken four semesters (the 4th, which begins […]

CeBIT 2012 – Recap


I’m a little late with my CeBIT report because I had a lot to do with my thesis and some other projects …simply too much. But better late than never.   As mentioned before, I had the honor to present my master thesis and another project I worked in (Smart Home Control) at the CeBIT […]

Long time no see


Through a lot of tasks since December – CeBIT, lectures, my master’s thesis and other projects – I was not able to post anything as initially promised. However, since I finished my thesis I’ll make up a little more time to describe step by step the development of my program and discuss interesting and important […]

(Deutsch) Natural User Interface Vortrag am 05.12.2011 in Darmstadt


Sorry, this entry is only available in Deutsch.