flow

Making The Game – Teil 15: Spielablauf und Spielphasen

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The development of the component of the Games is one of the most elaborate parts of the application. So during the analysis and design phase of the game a flow chart from the players perspective is created (see right). After choosing the ammount of players in the round, the general procedure is explained to them, after which a short intro is played before the question shows up. After the fourth and eighth round of questions a mini-game starts in order to create variety in the game. After the second mini-game the high score is shown and the game is over.   As the players point of view is different from […]

remote

Spiel- und Fernsteuerung via Smartphone

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Almost everyone had already a controller of a WII in hand or at least knows how to use it. With simple hand movements, transfered to the virtual character, this generation of games is controlled.   What works only with games of this specific console is is by principle also possible with other devices. So I got the idea to use the accelerometer of a smartphone, in order to achieve the same functionality and to control a game on my local machine.     Because I’m thinking about including this type of control into a larger project, I will not publish the corresponding code. But basically there are the computer that […]