Making The Game – Teil 9: Vorteile natürlicher Eingabemöglichkeiten anhand von Praxisbeispielen

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As mentioned before applications, designed for natural interaction with the user, differ in many aspects from traditional GUI applications. The advantages, resulting from the intuitive use of NUI-Apps, are not restricted only to the domestic or functional use in offices and conference rooms.   Thus, multi-touch applications are predestined to be used in self-service area. Simple GUI terminal, as they are often used at railway stations, airports, libraries, museums, exhibitions or fairs, could be replaced by multi-touch and multi-user interfaces. Even customers without computer knowledge would quickly learn to operate with the hands and fingers, because it hardly requires any skills to change the objects on the screen. The easy […]

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Making The Game – Teil 4: Alternative NUI Eingabemöglichkeiten ( Bewegungssteuerung und Beschleunigunssensoren )

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So far I’ve only talked about multi-touch enabled computers as representative devices with NUI, but not just smartphones and tablet computers belong to this category.   Besides the possibility of using the touch screen there are approaches to the control a computer via body movements. For example the Kinect for Xbox, which can detect body movements and gestures using the integrated camera, belongs to this category of input devices. To recognize the player the Kinect uses besides a color camera a depth sensor camera, sus the person can act in three dimensions. It is also possible to recognize the movements of a person using a normal camera . This basic […]

Making The Game – Teil 3: Technische Grundlagen

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Increasingly we read in test reports and journals of capacitive and resistive touch screens, but very few of us know what the differences, the advantages and the disadvantages are. Besides these two methods, there are other optical methods for detection of contact points, which are more often used in larger devices such as PCs and touch-tables.     Touchscreen technologies Touchscreens consist in most cases of the display, that is just like normal monitors used for image output, and the overlying touchscreen, which recognizes the contact points and passes them to the computer. The touchscreen consists of three components. The touch sensor, the controller and a software driver. The touch […]