minigames

Making The Game – Teil 16: Vorstellung der Mini-Spiele

Mini-games within the application help to maintain a large varriety in the entertainement process. They challenge the player in other fields than answering questions. Through the various systems on which the application will be able to run, every mini-game itself determines what requirements it has to be playable on the current system Before the individual mini-games are developed, these were roughly designed in the storyboard phase.   Catch All and Catch Selected The games “Catch All” and “Catch Selected” are two mini games that do not work with touch input, but are controlled by the motion detection using a webcam. Both games are consistent with the concepts of “moving school” […]

storyboard

Making The Game – Teil 11: Das Storyboard

After the objectives of the application and conditions are set, the storyboard is created. This describes the general structure and flow of the game. Since this application is a complex trivia game with various mini-games, the planning of the storyboard is divided into two phases: the rough concept, in which the general sequence and basic structures are determined, and the detailed design, in which the different sections are discussed in detail.     Rough concept As part of the rough concept, basic structure and procedures of the game are outlined. In addition, creative and media decisions for future action will be determined.   As an example of creating the rough […]