library

Making The Game – Teil 12: Die Grafikbibliothek

Since graphical objects, such as the buttons on the menus and background images, are used multiple times and in different areas in the program a central location that provides the graphics is essential. The so-called library can be created in Flash decoupled from the actual project and edited independently of the program. Libraries in Flash are marked ba the extension *.swc. These also include, in addition to graphics, functions which are already compiled. By providing compiled objects the calculation. In practice the separation of code and graphical elements are used to that graphic designers and programmers can work simultaneously on a project. Once the graphics are changed they can be […]

konzept

Making The Game – Teil 10: Spiele-Konzeption

Many different factors must be applied in the development of a multimedia, natural learning application. So I decided not to use a typical software-development model. Instead i used the agile process model in the development.   This approach was chosen because compared to the waterfall model, where at the beginning of the development all specifications must be set, it is much more dynamic to changing requirements and add new ideas can during the development process. In addition, the costs and project progress at the beginning of the development is difficult to predict, so the use of an agile and iterative approach that adapts to the current situation has many benefits. […]