audio

Making The Game – Teil 13: Das Soundmanagement

The sound design has a large share of the overall impact of games. Thus, the right music and a properly placed sound-effect subconsciously contribute to the current situation. The desired effect is often achieved only through the interaction of images and sound.   Besides the host of the application, who has only a accustic appearance, several effects and music parts are played, for example if the correct answer to a question is given. In order for this sounds to proceed simultaneously, but individually controllable, music, sound effects and speech are played on each separate audio channel. Through the use of channels we also ensure that only one voice file, per […]

gmusic

Google Music – Erfahrungsbericht

Today I finally got to test Google Music. After 6 months of beta testing the service now opened to all users. Though you have to be in the U.S. to register an account, but thanks to proxies and VPN connections it easy to “be” in the U.S. at least with the internet-connection. If you have no idea how Proxies work, you can find a good guide at engadget.com. (Note: you only need the American IP during registration!)   Typical cloud application, you can listen to your uploaded music collection (max 20,000 files) from any computer, tablet, mobile phones and other Internet-enabled device. But an Internet connection is required for this […]