xml

Making The Game – Teil 14: Wissensbasis und Fragenauswahl / Arbeiten mit XML

Posted Leave a commentPosted in Making the Game, recent

The knowledge- or question-base is at the heart of the program. Here are all questions and answers listed by category. Because it should not be required to create audio files for each of these databases, the first lines of the XML file tells the program if the questions are read aloud in the game or only appear textually.                 true      …   (Note: The application and the decision to record all audio parts manually now are six months old. If I would create this app now, I would try a different approach and fall back to a TTS-API, such as the […]

audio

Making The Game – Teil 13: Das Soundmanagement

Posted Leave a commentPosted in Making the Game, recent

The sound design has a large share of the overall impact of games. Thus, the right music and a properly placed sound-effect subconsciously contribute to the current situation. The desired effect is often achieved only through the interaction of images and sound.   Besides the host of the application, who has only a accustic appearance, several effects and music parts are played, for example if the correct answer to a question is given. In order for this sounds to proceed simultaneously, but individually controllable, music, sound effects and speech are played on each separate audio channel. Through the use of channels we also ensure that only one voice file, per […]