Making the Game

Making The Game – Part 14: Knowledge base and question selection / Working with XML

Posted on Sunday, June 24th, 2012

The knowledge- or question-base is at the heart of the program. Here are all questions and answers listed by category. Because it should not be required to create audio files for each of these databases, the first lines of the XML file tells the program if the questions are read aloud in the game or […]

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Making the Game

Making The Game – Teil 13: The Sound Management

Posted on Sunday, June 17th, 2012

The sound design has a large share of the overall impact of games. Thus, the right music and a properly placed sound-effect subconsciously contribute to the current situation. The desired effect is often achieved only through the interaction of images and sound.   Besides the host of the application, who has only a accustic appearance, […]

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Making the Game

Making The Game – Teil 12: The Graphics Library

Posted on Sunday, June 10th, 2012

Since graphical objects, such as the buttons on the menus and background images, are used multiple times and in different areas in the program a central location that provides the graphics is essential. The so-called library can be created in Flash decoupled from the actual project and edited independently of the program. Libraries in Flash […]

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Making the Game

Making The Game – Part 11: The Storyboard

Posted on Sunday, June 3rd, 2012

After the objectives of the application and conditions are set, the storyboard is created. This describes the general structure and flow of the game. Since this application is a complex trivia game with various mini-games, the planning of the storyboard is divided into two phases: the rough concept, in which the general sequence and basic […]

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Game and Remote Control via Smartphone

Posted on Sunday, May 27th, 2012

Almost everyone had already a controller of a WII in hand or at least knows how to use it. With simple hand movements, transfered to the virtual character, this generation of games is controlled.   What works only with games of this specific console is is by principle also possible with other devices. So I […]

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Braincademy live at indiegogo

As some of you know I have been working for over a year on my project Braincademy. Initially, it was ‘only’ a part of my Master’s thesis, but after the CeBIT, I knew that this application should not disappear in the drawer.   So I decided to participate on a contest that was announced in […]

Call me Master of the Universe… or another!

Now it’s official and I can call myself a Master of Science (M. Sc.). After my outstanding performance in my master’s thesis (jepp, 1.0 … what else?) I allow myself to relax a little and do a little holiday. Although standing in my testimony that I would have taken four semesters (the 4th, which begins […]

CeBIT 2012 – Recap

I’m a little late with my CeBIT report because I had a lot to do with my thesis and some other projects …simply too much. But better late than never.   As mentioned before, I had the honor to present my master thesis and another project I worked in (Smart Home Control) at the CeBIT […]

Long time no see

Through a lot of tasks since December – CeBIT, lectures, my master’s thesis and other projects – I was not able to post anything as initially promised. However, since I finished my thesis I’ll make up a little more time to describe step by step the development of my program and discuss interesting and important […]

(Deutsch) Natural User Interface Vortrag am 05.12.2011 in Darmstadt

Sorry, this entry is only available in Deutsch.