Motion Control via Webcam

Posted on Tuesday, November 1st, 2011

As you might already know from my “Making The Game” category I’m currently writing my Master’s thesis on natural user interfaces (NUI).
This research area also includes the computer control via body movements and gestures, as they are already on the EyeToy or the Kinect.
 
Besides the mere paperwork I also develop a NUI program that is easy to operate without input devices like mouse and keyboard. So i played a little with the webcam framework in flash and programmed a small motion detection game I don’t want to hide from you.
 
The aim of the game to catch the falling diamonds with the hand in front of the camera.
You should step two steps away from your webcam to have more space to move in front of the cam.
Once four diamonds slip through, the game is over.
 

Motion Control via Webcam

 
Click to play in a larger window.
 
or post your Highscore on Facebook: Share on Facebook
 
Of course I would love some feedback,
Max
 




Braincademy 2010/2011

Posted on Saturday, October 1st, 2011

Due to the rapid spread of smartphones in recent years many young users are used to control electrical devices via finger and the associated terminology is known. During winter semester 2010/2011 i had the idea for a learning game for Multi-Touch devices and developed a prototype of this edutainment application i named “Braincademy”. It was supposed to teach pupils on high school how the Bubble sort algorithm works.
 
Unlike the previous project (the math learning game), the focus here was on usability and the design.
 
Multi-Touch-Table – Braincademy

 
Besides the actual game, I also developed a small drawing application during this semester, which also can be operated with fingers.
   
Multi-Touch-Table – Drawing Applikation BETA

 

   
The application runs on TUIO (Tangible User Interface Objects) Multi-touch tables, native Windows-based PCs and all Flash-enabled touch devices.
 




Mathematical Multi-Touch learning game for kids 2009/2010

Posted on Saturday, October 1st, 2011

During winter semester 2009/2010 I created a prototype of a children’s learning game in which pupils had to solve mathematical tasks by writing the answers down on the screen. The program was written in ActionScript 3 and Flash. The main task of this project war to recognize the handwritten answer and to compare it with the proper solution.
The program was designed for pre- and primary school children to bring them closer to math. It was also supposed for demonstrational purposes during Open Day.
The mascot “Lilo” (shown at the beginning of the video below) should encourage the children to keep on learning and playing.
 
Multi-Touch Mathe-Lernspiel für Kinder

 
The application runs on TUIO (Tangible User Interface Objects) Multi-touch tables, native Windows-based PCs and all Flash-enabled touch devices (like the HP-Touchpad) =)